Please note: Due to our vacation, orders placed on or after July 17 will be shipped on Monday, August 10! Thank you in advance for your patience.
The purpose of this card game is to engage you in conversation with others about how you experience situations, people, or an organization. As a result, you will not only become more aware of yourself, but you can also come to understand others better.
The central question is: What do I feel? The game consists of 140 cards, divided into four groups:
* Pleasant feelings. Examples include: happy, proud, satisfied, safe, and supported.
* Unpleasant feelings. Examples include: angry, worried, restless, guilty, or offended.
* Areas of life. These cards represent important aspects of our lives that also have an emotional charge. Examples include: friends, health, or (un)paid work.
* Images. With these, you can have a conversation with each other about feelings using photos.
Note: This article is in Dutch!
The purpose of this card game is to engage you in conversation with others about how you experience situations, people, or an organization. As a result, you will not only become more aware of yourself, but you can also come to understand others better.
The central question is: What do I feel? The game consists of 140 cards, divided into four groups:
* Pleasant feelings. Examples include: happy, proud, satisfied, safe, and supported.
* Unpleasant feelings. Examples include: angry, worried, restless, guilty, or offended.
* Areas of life. These cards represent important aspects of our lives that also have an emotional charge. Examples include: friends, health, or (un)paid work.
* Images. With these, you can have a conversation with each other about feelings using photos.
Note: This article is in Dutch!